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½Ç°¨ ÄÜÅÙÃ÷ À±¸®Àû ºÎÀÛ¿ë ´ëÇ¥»ç·Ê ¹× ±ÔÁ¤ ¿¬±¸ - À¯Çü ºÐ·ù ¹× ¼¼ºÎ ¿ä¼Ò¸¦ Áß½ÉÀ¸·Î - / A Study on the Most Typical Cases of Ethical Fallout from Realistic Contents and Related Regulations - Focusing on classification of types and specific elements - |
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Çѱ¹°ø°£µðÀÚÀÎÇÐȸ ³í¹®Áý, Vol.16 No.07 (2021-10) |
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½ÃÀÛÆäÀÌÁö(411) ÃÑÆäÀÌÁö(10) |
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½Ç°¨ÄÜÅÙÃ÷; °¡»óÇö½Ç(VR); Áõ°Çö½Ç(AR); À±¸®; ºÎÀÛ¿ë ; Realistic contents; Virtual Reality(VR); Augmented Reality(AR); ethics; fallout |
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(Background and Purpose) The Ministry of Science and ICT have paid attention to the growth potential of services using realistic contents (VR, AR) that can increase immersion and reality amid the heightened interest and demand for contactless services; this is based on the belief that the COVID-19 pandemic, which has rapidly spread and adversely affected economic, cultural, and industrial areas, is expected to spur the digital conversion. The realistic content technology is developing rapidly, and the absence of an ethical standard has created an ethical vacuum. Currently, there is little research on the ethical fallout of realistic content technology, which is at an inchoate stage of development; Similarly, there is a lack of work examining related regulations, which is in stark contrast to the many studies that exist for similar technologies such as internet, game, and artificial intelligence. The purpose of this study was to provide the basic data necessary for future studies by investigating and analyzing the most typical cases and regulations related to ethical fallout, which would be applicable to realistic contents. The scope of investigation and analysis in this study was limited to the examination of domestic and overseas related regulations on the ethical fallout of realistic contents and the specification of the types of cases of fallout of realistic contents. Based on the regulations, the most typical cases of ethical fallout of realistic contents were analyzed to identify specific characteristics and elements. (Method) The methodology was largely based on 2 types. First, related regulations and most typical related regulations were investigated through literature (e.g., academic journals, project reports) and articles published on the internet. Second, the characteristics and elements of ethical fallout cases were analyzed and summarized, after being identified through the examination of the most typical cases of domestic and overseas ethical fallout based on the types of fallout from the analyzed realistic contents. (Conclusions) The outlook for fast and robust growth is anticipated for the realistic content technology, which would have wide-ranging applications as the technology expands to provide a high degree of reality across many different fields of life, including science and technology, national defense, natural disasters, safety, medicine, and education. This is especially relevant now that there is a heightened interest in the contactless industry given the outbreak and spread of COVID-19. (Result) Based on this study, constant research can be conducted to prevent a variety of complex and new social issues and ethical fallout cases that go beyond the boundary of current laws and institutions in the midst of developing realistic contents. |