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ÇÇÁöÄà ÄÄÇ»ÆÃÀÇ °´Ã¼ÁöÇâ ¿ÀºêÁ¦ ¸ðµâ¿¡ ÀÇÇÑ ÇÇÁöÄà ÀÎÅÍ·¢¼Ç ½ºÆäÀ̽º / Physical interaction space by object-oriented object module of physical computing |
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Çѱ¹°ø°£µðÀÚÀÎÇÐȸ ³í¹®Áý, Vol.16 No.07 (2021-10) |
ÆäÀÌÁö |
½ÃÀÛÆäÀÌÁö(153) ÃÑÆäÀÌÁö(10) |
ÁÖÁ¦¾î |
ÇÇÁöÄà ÄÄÇ»ÆÃ; ÇÇÁöÄà ¹Ìµð¾î; °´Ã¼ÁöÇâ¸ðµâ; ¿ÀºêÁ¦ ¸ðµâ°ú µ¥ÀÌÅÍ ÁýÀû; ÇÇÁöÄà ÀÎÅÍ·¢¼Ç ½ºÆäÀ̽º ; Physical computing; physical media; object-oriented module; object module and data integration; physical interaction space |
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(Background and Purpose) Interactions in the network are implemented as interactions between devices by the execution of programming of microprocessors. Communications and electronics connected to physical computing create a two-way flow of data between users and responsiveness. Physical media uses computing, digital systems, electronic programming, and sensor technology to digitally create sensory experiences such as sight, hearing, touch, and smell. The modern digital network space applies an electronic method to the physical space to create a place for interaction by digital devices. The physical media space enables embodied sense by composing and combining the senses and actions of embodied. In this study, the concept and characteristics of physical computing were studied, and the structure of the physical interaction space applied with physical computing was studied to complete the analysis model. (Method) This study focuses on the space where media is applied based on physical computing. Applied research cases are media composed of physical devices. Therefore, the scope of research is to interpret the concept and structure of physical computing, and to check the experience and characteristics of the space to which physical computing is applied, and what its structure is. First, in Chapter 2, the structure and components of physical computing are checked, and the experience relationship of interaction is studied through the characteristics of device interaction by physical computing. Second, in Chapter 3, the concept of space interaction and the structure of interaction by object module devices are studied to study the structure of the physical interaction space. Third, in Chapter 4, the case of physical interaction space was analyzed through the analysis model. (Results) Physical computing is a medium that is programmed with a digital sensor and applied as an electronic module device. In physical computing, input and output communication is network interaction. Interactions in the network are implemented as interactions between devices by the execution of programming of microprocessors. Communications and electronics connected to physical computing create a two-way flow of data between users and responsiveness. Physical media uses computing, digital systems, electronic programming, and sensor technology to digitally create sensory experiences such as sight, hearing, touch, and smell. Humans respond to the operation of digital devices and experience interactive sensory and behavioral experiences. Modularized digital devices are object-oriented modules in which interactive data is transmitted and controlled. The device modules of the object enable spatial interaction as an integrated electronic medium. (Conclusions) The physical interaction space is a space where interaction occurs through the operation of physical media. It has a spatial structure where data is controlled and processed by the operation of sensors and activation devices and input/output of programmed communication modules to create interaction with human sensory actions. |