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³í¹®¸í Åõ°ú¼º µðÁöÅÐ ÀÔü ¿µ»ó ¹Ìµð¾îÀÇ Àå¼Ò¼º¿¡ °üÇÑ ¿¬±¸ / A study on experientially-based understanding of place of Transmission Digital 3D Image Media
ÀúÀÚ¸í ±è¹Î¿µ ; ±èÁÖ¿¬ ; Ȳ¿ë¼·
¹ßÇà»ç Çѱ¹°ø°£µðÀÚÀÎÇÐȸ
¼ö·Ï»çÇ× Çѱ¹°ø°£µðÀÚÀÎÇÐȸ ³í¹®Áý, Vol.10 No.05 (2015-10)
ÆäÀÌÁö ½ÃÀÛÆäÀÌÁö(125) ÃÑÆäÀÌÁö(14)
ISSN 1976-4405
ÁÖÁ¦ºÐ·ù °èȹ¹×¼³°è / µµ½Ã
ÁÖÁ¦¾î Åõ°ú¼º ; µðÁöÅÐ ÀÔü ¿µ»ó ¹Ìµð¾î ; Ȧ·Î±×·¥ ; È¥ÇÕÇö½Ç ; Àå¼Ò¼º ; Transmission ; digital 3D image media ; hologram ; mixed reality ; experientially-based understanding of place
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¿ä¾à2 (Background and Purpose) In modern society, being connected to networks through various media has grown common along with the advent of digital technology-based products. In particular, the advent of the 3D holographic image with transmission properties has produced virtual images accompanied by information, superposed in a real environment and space. It provides a surprising visual experience that came into existence as a mixed reality and special place between virtuality and reality. Hence, the aim of this study is to describe media that transmit digital 3D images; the intention is to deduce characteristics of the embodiment of these media as place values for humans within the experiential structuralization of space and to ensure that the resulting structures possess new meanings that go beyond simple installations. (Method) As a subject of the research, virtual digital image devices that were already commercialized or soon to be launched in the market were examined and classified as wearable or non-wearable (i.e., stage installation, product installation). In particular, characteristics such as realism, immersion, interaction, and the presence of the 180-degree pseudo-hologram (i.e., non-wearable stage installation type) or 360-degree real hologram (i.e., production installation type) were examined. Then, based on place elements?that is, transient experience, present time sense, liquid identity, internal experience, and mutually subjective emotions?extracted from the non-place concept proposed by Marc Aug? and sense of place proposed by Edward Relph, emotional semiosis and image elements found in 3D hologram transmissions and installations for music and art festivals, demonstration performances, international conferences, commercial space displays, and pyramid-type showcases were analyzed. (Results) 3D hologram images produce a mixed reality, which is a combination of augmented reality and interactive media; it provides realism and immersion, as well as a liquid sense of place in modern society based on transient experiences, various liquid identities, the complexity of mutually subjective emotions, recurrence, and virtuality of the telepresence of transmitted digital images. (Conclusions) Findings of this study demonstrate that digital 3D holographic images already produce mixed reality experiences in different fields, and such experiences in non-places, as proposed by Marc Aug?, enable the creation of new liquid places from consumption-oriented places (among others) based on virtuality that makes the impossible possible through virtual imaging, a sense of time that shows past and future images, mutual subjectivity of the subject and place, various liquid identities according to the place, and transient experiences. A transient experience resulting from transmission of digital 3D images is created in the form of a space through the temporary memory that turns into a place (not a historical place), as suggested by Marc Aug?. Within this place, a life is created, and specific places, people, objects, and environments gain identities. This description corresponds to the true definition of a place in transmissions of digital media. Thus, more place values can be created when these elements are taken into account in the design stage.
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