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³í¹®¸í °¡»óÇö½Ç(VR)À» Ȱ¿ëÇÑ ½Ã¹ÎÂü¿©Çü °¡·Î°ø°£¼³°è / Designing a Citizen Participation Street Space Using Virtual Reality (VR) - Focused on the Hanbok Culture Street in Namju and Nammun-dong, Cheongju-si - / ûÁֽà ³²ÁÖ¡¤³²¹®µ¿ ÇѺ¹ ¹®È­°Å¸®¸¦ Áß½ÉÀ¸·Î / ¿©´ëÇпø»ý °øÇבּ¸ÆÀÁ¦ ºÎ¹®
ÀúÀÚ¸í À̽½ºñ(Lee, Seul-Bee) ; ±è¼Ö¹Ì(Kim, Sol-Mi) ; ¹Ú¼±È­(Park, Seon-Hwa) ; ½Å¼ö¾ç(Shin, Su-Yang) ; ¼º»ç¶ó(Seong, Sa-Ra) ; ±è¿µÈ¯(Kim, Young-Hwan)½Äº°ÀúÀÚ
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¼ö·Ï»çÇ× ´ëÇѰÇÃàÇÐȸ Çмú¹ßÇ¥´ëȸ ³í¹®Áý, Vol.37 No.2 (2017-10)
ÆäÀÌÁö ½ÃÀÛÆäÀÌÁö(1159) ÃÑÆäÀÌÁö(6)
ISSN 2287-5786
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ÁÖÁ¦¾î °¡·Î°æ°ü ; °¡·Î¼³°è ; °¡»óÇö½Ç(VR) ; ¼±È£µµÆò°¡ ; ½Ã¹ÎÂü¿© ; ûÁֽà ; Street landscape ; Street Design ; Virtual Reality ; Preference Assessment ; Citizen Participation ; Cheongju
¿ä¾à2 Worldwide, the 4th industry is becoming increasingly important and policy directions focus on opening the spatial information. Thus, utilizing spatial data is utilized to promote the fourth industry in urban planning areas. It is necessary to seek ways to attract participation as citizen participation becomes important in the decision-making process. Thus, the design of each road type is presented in this study. The proposed design was implemented as a virtual reality (VR), and the residents of Cheongju directly experienced it. Afterwards, they conducted a survey of the design preference and virtual reality utilization satisfaction. Based on the results, we derived limitation, implication, and supplementation of the study.
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