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°¡»óÇö½Ç °ø°£ÀÇ °ÇÃà ½Ã°¢È ¿£Áø±¸Çö¿¡ °üÇÑ ¿¬±¸ / A Study on the Implementation of Architectural Visualization Engine for Virtual Reality Space - Focused on the case of planning for Public Library - / °ø°øµµ¼°ü ¼³°è¾ÈÀ» ´ë»óÀ¸·Î |
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±èÁ¤ÈÆ(Kim, Jung-Hun) ; ÀÌ¿ëÀç(Lee, Yong-Jae) |
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Çѱ¹¹®È°ø°£°ÇÃàÇÐȸ ³í¹®Áý, Åë±Ç Á¦57È£ (2017-02) |
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½ÃÀÛÆäÀÌÁö(269) ÃÑÆäÀÌÁö(9) |
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°¡»óÇö½Ç ; ½Ã°¢È ¿£Áø ; °ø°øµµ¼°ü ; °ø°£Ã¼Çè ; Virtual Reality ; Visualization Engine ; Public Library ; Spatial Experience |
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This study is to implement the architectural visualization engine for virtual reality space, the object of study is to select the public library project. And the method of study is implemented using Sketchup and Unity Engine program, the process is conducted to generate the 4 expected changes in basic aspects of the architecture by spatial programing for virtual reality. The conclusion of the study are follows : the first, physical aspect of expected change is possible to implementation of virtual experience device by overcoming the limitations and distinctions of the various area. the second, spatial aspect of expected change is possible to implementation of interactive digital viewpoint beyond analogic viewpoint. the third, temporal aspect of expected change is possible to respond on differences of architectural space and form by implementing virtual reality spaces. And finally, educational aspect of expected change is to use of specialized professional education programs by focusing on the spatial creativity of architecture. |