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Architecture & Urban Research Institute

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³í¹®¸í ¾Úºñ¾ðÆ® ¹Ìµð¾î¸¦ È°¿ëÇÑ Ä£È¯°æ °ÇÃ༳°è±³À° ¹æ¹ý·ÐÀÇ Á¦¾È / On the Role of Ambient Media to Facilitate the Sustainable Design Approaches in Architectural Education
ÀúÀÚ¸í ¼ÛÀ¯¹Ì ; ÃÖÀ±½Äº°ÀúÀÚ ; ±è¼º¾Æ
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¼ö·Ï»çÇ× ´ëÇÑ°ÇÃàÇÐȸ³í¹®Áý °èȹ°è, v.30 n.3 (2014-03)
ÆäÀÌÁö ½ÃÀÛÆäÀÌÁö(129) ÃÑÆäÀÌÁö(9)
ISSN 12269093
ÁÖÁ¦ºÐ·ù ¹ý±Ô(Á¦µµ,Á¤Ã¥) / °èȹ¹×¼³°è
ÁÖÁ¦¾î Áö¼Ó°¡´É¼º ; ¾Úºñ¾ðÆ® ¹Ìµð¾î ; Á¤º¸°¡½ÃÈ­ ; µðÀÚÀÎÇÁ·Î¼¼½º ; ¼³°è±³À° ; Sustainability ; Ambient Media ; Visualization ; Design Process ; Design Education
¿ä¾à2 The issue of sustainability draws public attention to the environmental aspect such as carbon emissions and global warming as the various social and environmental problems are emerging. Carbon emissions caused by the energy consumption can be considerably reduced if the buildings are constructed in more sustainable ways. The basic assumption is that, by enhancing designers' awareness to sustainability, built environment can be improved with more impact than any other social engagement by citizens. A series of experiments are conducted by observing the influence of ambient information in design studios. Designers' awareness of sustainability and reflection into the design output were investigated. The experiment was designed to combine the effect of ambient information with strategical team settings based on game theory. The ambient information orients the design focus of participants in a nonintrusive way. The team settings provide cooperation and competition factors to the design environment. Altogether, they turned out to increase the design quality in various dimensions. Based on the results of the experiment, a design education assistance system is proposed.
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