| ³í¹®¸í |
°ÅÁÖÀÚ Âü¿©¹æ¹ýÀÌ Àû¿ëµÈ ÁÖ°ÅÁö°èȹ ÇÁ·ÎÁ§Æ®ÀÇ ÇÁ·Î±×·¡¹Ö¿¡ °üÇÑ ¿¬±¸ / A Study on the Programming of the User Participated Projects in Residential Area - Focused on the Byker Redevelopment(U.K Newcastle) / ¿µ±¹ ¹ÙÀÌÄ¿ ¿ù ÁÖ°Å´ÜÁö Àç°³¹ßÀ» Áß½ÉÀ¸·Î |
| ¼ö·Ï»çÇ× |
´ëÇѰÇÃàÇÐȸÁöȸ¿¬ÇÕȸ ³í¹®Áý, v.10 n.01 (Åë±Ç33È£) (2008-03) |
| ÆäÀÌÁö |
½ÃÀÛÆäÀÌÁö(27) ÃÑÆäÀÌÁö(9) |
| ÁÖÁ¦¾î |
Âü¿©µðÀÚÀÎ ; ÀÇ»ç°áÁ¤ ; ÇÁ·Î±×·¡¹Ö ; ÁÖ°ÅÁö¿ª ; ¹ÙÀÌÄ¿ ¿ù ; Àç Á¤Âø ; Participatory Design ; Decision Making ; Programming ; Residential Area ; Byker Wall ; Resettlement |
| ¿ä¾à2 |
Participatory design is advantageous in that it increases people's awareness of the decisions that are taken. Participants also have a sense of influencing the design decision making process and increased feelings of responsibility in decision making. While it is necessary to identify goals and objectives in planning for participation, it is also necessary to analyze the techniques that are available and the resources they require. An aim of this study is searching out the user participatory programming in the planning process of the residential area. This study can be considered as the total organization of physical space, directly or indirectly involving in the decision making process whoever has to live with its consequences. Byker Wall have not only dwelled on the architect's ad-hoc aesthetics but also carefully analysed the successful resettlement of an existing community, the mixture of old and new, the user participation and the recreation of a vernacular village. This would involve us in endeavoring to create positive conditions for dwelling, shopping, recreating in near contact with the home. It would involve us in considering the wishes of the people of all ages and many tastes. The main concern will be with those who are already resident in Byker, and the need to rehouse them without breaking family ties and other valued associations or patterns of life. |