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ÀÎÅÍ·ºÆ¼ºê üÇèÇü Àü½Ã°ø°£ µðÀÚÀÎÀ» À§ÇÑ »ç·ÊºÐ¼® ¿¬±¸ / Analyzing the Case Studies of Interactive Exhibition for Space Design |
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´ëÇÑ°ÇÃàÇÐȸ³í¹®Áý °èȹ°è, v.24 n.1 (2008-01) |
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ºñÀÏ»óÀû üÇè ; »ç¿ëÀÚ ÀÎÅÍ·º¼Ç ; üÇè¿ä¼Ò ; ÀÎÅÍ·ºÆ¼ºê Àü½Ã°ø°£ ; Áö´ÉÇü °ø°£µðÀÚÀÎ ; Abnormal Experience ; User-interaction ; Experienceless Elements ; Interactive Exhibition Space ; Smart Space Design |
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As the concept of space design changes with the development of techniques, the focus of design is shifting from outdoor behavior. Therefore, design methodology as well as design process should be flexible to meet the user requirement. Unlike the existing exhibition space, ubiquitous exhibition space encourages users to interact with it, and from this interaction, many different situations of storytelling can be made. Also the space takes different to prepare multilateral scenarios in setting the design direction. This study understands the environmental value of exhibition space as an unique entertaining place for maximizing one's experience, and tries to find out design approaches for our space to encourage active participation. Types of experience exhibitions we looked into so far can affect each other, constructing their environments through inter-communications between their media and making time and space integrated in them. Especially the results from experiments in each space are divided into virtual and physical images, which are delivered in various meanings according to experiences. In other words, these meanings appear as specific forms while delivered in virtual images such as visual messages. Therefore, the changing meanings of exhibitions show themselves as a means of expression, by means of space and time. For the design of such exhibition space, it is required to make plans for user experiences. At the same time, it is needed to process a smooth installation responding to interactive environments and user actions in order to be adaptable for changeability of user experiences. |